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3D Modelling

During my time at MarijnInteriors, I was introduced to the PaletteCAD software, and I made it a point to thoroughly familiarize myself with it. As I delved deeper into the program, I developed a deep appreciation for its capabilities. The software's ability to create stunning renders posed a continuous challenge, motivating me to enhance their visual appeal with each project.

Using PaletteCAD, I successfully generated designs, crafted project proposals, produced CAM files for CNC machining, created precise dimension drawings, and developed workshop blueprints. My proficiency with PaletteCAD streamlined our design processes and ensured high-quality outputs for various project aspects at MarijnInteriors.

In addition to PaletteCAD, my curiosity for new 3D software is ever-present, as I'm endlessly fascinated by how these tools can artificially create such realistic renders.

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At MarijnInteriors, I also took on the responsibility of creating dimension drawings, often intended to help clients understand the precise measurements of the design. This aspect was frequently overlooked by clients, so we included these comprehensive dimension drawings to ensure clarity and facilitate their understanding of the project's scale and proportions.

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I've extensively employed SolidWorks for the development of highly detailed products and their associated renders. In fact, I used it in conjunction with Keyshot to create the concepts for my graduation project. While I've mastered the professional aspects of product design within SolidWorks, I'm fully aware that there's much more to explore and discover within this powerful software. I'm genuinely excited about the prospect of delving deeper into SolidWorks and building upon my existing expertise to further enrich my skill set.

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During my internship at Roofer, I gained significant experience working with V-Ray in conjunction with SketchUp. The capabilities offered by V-Ray are limitless, and I'm intrigued by the endless possibilities it presents. This fascination motivates me to explore and experiment with the program, pushing the boundaries of what can be achieved in rendering and design.

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